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1. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
ChargersGirlLuvsDP wrote: Madison Four wrote: I'm not a FPS expert, so I really can't tell much of a difference. but I see this a lot, as a reason why Dust sucks and it will fail and whatnot. "The gunplay is terrible." how so, exactly? ...
- by Captain Longhorn - at 2012.10.05 20:59:00
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2. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Madison Four wrote: I'm not a FPS expert, so I really can't tell much of a difference. but I see this a lot, as a reason why Dust sucks and it will fail and whatnot. "The gunplay is terrible." how so, exactly? can someone explain in speci...
- by Captain Longhorn - at 2012.10.05 20:56:00
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3. Is DUST charging to much? - in General Discussions [original thread]
TexDuc wrote: VanguardCommander wrote: TexDuc wrote: IMHO DUST will fail because the dev team is greedy. They are selling virtual stuff which has no real cost to make and absolutely NO value so why would they say a dropsuit has a value of...
- by Captain Longhorn - at 2012.10.05 20:29:00
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4. Is DUST charging to much? - in General Discussions [original thread]
F2P
- by Captain Longhorn - at 2012.10.05 20:16:00
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5. who are the best mercs - in General Discussions [original thread]
4447 wrote: Captain Longhorn wrote: I've heard that Captain Longhorn is pretty badass... who's he? He's the prettiest, baddest and assiest of all the mercs.
- by Captain Longhorn - at 2012.10.04 19:31:00
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6. Benefits/Downsides of passive SP? - in General Discussions [original thread]
Mira Adari wrote: You can have passive gain only active for one character at a time, so you have to chose who you want to get these points. The amount of ISK is determined by the equipment being destroyed. Currently we have mostly militia an...
- by Captain Longhorn - at 2012.10.04 19:22:00
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7. who are the best mercs - in General Discussions [original thread]
I've heard that Captain Longhorn is pretty badass...
- by Captain Longhorn - at 2012.10.04 19:20:00
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8. Is it a friendly or enemy orbital strike? - in General Discussions [original thread]
Titus Stryker wrote: PS/OS should kill everything in their wake, friend or foe. I do agree with this, but the fact that they don't it would be really useful to know if it's friend or foe.
- by Captain Longhorn - at 2012.10.03 15:57:00
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9. Is it a friendly or enemy orbital strike? - in General Discussions [original thread]
Wakko03 wrote: Precision Strikes go thru the majority of the enviroment, now.... or C & D on 4pt Skirmish has a skylight....could be the 200m range on the splash damage for the strike though. Simple solution the attacker is red, the defe...
- by Captain Longhorn - at 2012.10.03 14:55:00
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10. Is it a friendly or enemy orbital strike? - in General Discussions [original thread]
Billi Gene wrote: find something to cower under or run like hell... as far as i know orbitals don't know the difference between friend or foe. No they do.... friendly one's will not kill you, that's why it would be cool to know if it's frien...
- by Captain Longhorn - at 2012.10.03 14:35:00
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11. Is it a friendly or enemy orbital strike? - in General Discussions [original thread]
Is there a way to know except run like hell and hope you don't die? I haven't discovered one if not, I think maybe there should be a way.
- by Captain Longhorn - at 2012.10.03 14:27:00
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12. Question, how much SP is everyone getting per match? - in General Discussions [original thread]
YoUnGcUz wrote: 200-600 sp u suk
- by Captain Longhorn - at 2012.10.03 03:20:00
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13. is anybody else hitting invisible walls everywhere? - in General Discussions [original thread]
yes.
- by Captain Longhorn - at 2012.10.03 03:17:00
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14. Question, how much SP is everyone getting per match? - in General Discussions [original thread]
I'm down to about 4-5k now with 770,821k SP and 28,902 WP
- by Captain Longhorn - at 2012.10.03 03:16:00
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15. What happens when you create a corporation. - in General Discussions [original thread]
lobo christy wrote: I was also wondering too. I created one but not to many of my friends play this game . I am trying to add contacts so I could play in a squad that can play and win more. I don't have a mic but i'll join you, I'm fed up of...
- by Captain Longhorn - at 2012.10.03 03:11:00
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16. Issue with lighting - in General Discussions [original thread]
With the new brightness of some maps I've found that while waiting to spawn it can be difficult to make out the status of objectives, like it can be difficult to see if an enemy holds it becuase of how the red colour mixes with the background. Als...
- by Captain Longhorn - at 2012.10.03 01:50:00
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17. Would you like to know more? - in General Discussions [original thread]
Maximus Stryker wrote: I also liked the tutorials/new player experience and "Would you like to know more" / Star Ship Troopers reference. A) Books are almost always better than the movie B) I enjoyed the Star Ship Troopers movie, especially ...
- by Captain Longhorn - at 2012.10.02 16:40:00
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18. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
Typo Name wrote: prove you are awesome enough to kill him anyway! Last build, I ran into the red zone, killed a sniper like that, ran back out, hacked a turret, and blew up the other turrets with it. (the turret I hacked was outside the red zo...
- by Captain Longhorn - at 2012.10.02 01:45:00
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19. Would you like to know more? - in General Discussions [original thread]
Mobius Wyvern wrote: Shiro Mokuzan wrote: Such a terrible movie based on such a good book. At least a few people actually realize this. The book was excellent, and the movie was a deplorable shitheap. I really liked the movie.
- by Captain Longhorn - at 2012.10.02 01:16:00
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20. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
ok yeah that didn't really occur to me till after I posted this lol But still it's a bit unfair, it can make a huge difference in the battle whether you control that null cannon or not.
- by Captain Longhorn - at 2012.10.02 00:55:00
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